These are posts from the Design category.
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Hoax vs. Reality, It Doesn’t Really Matter

I know this is not necessarily on topic, but this blog is sort of about whatever we like anyway so why not. I stopped being a Jay Leno fan decades ago when he decided to stop doing smart political humor and started doing dumbed down middle of the road humor and ass-kissery. I’ve always loved [...]

Posted on June 10th, 2009 in Design  —  No Comments »

Be Yourself, Advice from Conan O’Brien

Conan was interviewed in the New York Times about his shift to the Tonight show. The following quote is about entertainment, but I think it applies to any creative endeavor, or possibly, any human interaction:
“In entertainment, you have to stake out what you think is right, you have to put out that signal, make sure [...]

Posted on May 21st, 2009 in Design, Industry  —  No Comments »

Company Genetics — The Value of Balance

Our little firm was founded with a healthy dose of engineering and design DNA. And it’s not as simple as pairing up an engineer and a designer. Walter loves creating beautiful usable things, and Jenny loves the power of software. We have shared values around a balance between tech and design, and we try to [...]

Posted on March 20th, 2009 in Design, Industry  —  1 Comment »

What’s the point of handing out name badges if nobody can read them?

There is a simple lesson that all conferences should learn from TED. It’s not to charge thousands of dollars. It’s not to bring celebrities to your conference. And it’s not to only have one speaker at a time. Those may or may not be good things to emulate, but they’re not the most important lesson [...]

Posted on March 15th, 2009 in Design, Industry, User Experience  —  2 Comments »

The JFM 2008 Holiday Gift Guide

Welcome to the second installment of Jackson Fish Market’s Holiday Gift Guide. We’re pleased to share a few gift ideas for your favorite designer, friend, or family member. And if you’re worried about spending in this down economy, we’ve provided gift ideas ranging from a nifty $3 up to a hefty $100 buckeroos. Enjoy and [...]

Posted on November 25th, 2008 in Art, Design, Random  —  No Comments »

Circuit City vs. Best Buy

My friend Steve forwarded this article from Time on the demise of Circuit City and the rise of Best Buy. But if you don’t feel like reading the whole thing, Steve summarizes it quite well:
“Best Buy is bright and fun; Circuit City is dark and grim.”
Dark and grim don’t make me want to buy stuff. [...]

Posted on November 12th, 2008 in Design  —  1 Comment »

A brief (and incomplete) history of a design meme.

There are many ways we could mark the official launch of our little business. There was the day our papers went through with the state, or the day we signed our first paying contract, or the day that Jenny, Walter, and I were all finally and officially employed by the company. But the date I [...]

Posted on October 28th, 2008 in Behind the Scenes, Design  —  2 Comments »

Details Matter

One of the designers of Magic the card game recently got married. He blogs about it in awesome detail. Wouldn’t you know that he and his bride decided to have a super detailed themed wedding. Their theme? Games and puzzles. Whether their theme resonates with you or not you can’t help but love the amount [...]

Posted on October 27th, 2008 in Design, User Experience  —  No Comments »

The First Step is Admitting You Have a Problem

I admit it. This weekend I attended the 2008 BrickCon conference targeted at Adult Lego Hobbyists (ALHs). The conference lasted for essentially three full days from Friday to Sunday. I even took off work on Friday. Super nerdy? Yes. But before you judge… hear my story.
I always loved Lego as a kid. What’s not to [...]

Posted on October 6th, 2008 in Behind the Scenes, Design, Random, User Experience  —  1 Comment »

Modern Video Games Atarified

Clearly I have some sort of fetish for vintage stuff. So these retro-ized videogame covers are right up my alley. Here’s GTA4:

Several more.

Posted on September 18th, 2008 in Design, Video Games  —  No Comments »

Carbon Grove Mood Board

In keeping with this week’s mood board theme at Jackson Fish, I’d love to share with you the inspiration for Carbon Grove. If you haven’t been to Carbon Grove yet, it’s a site that let’s you sign up for reminders for small things you can do to reduce your carbon footprint. Users get weekly e-mail [...]

Posted on September 17th, 2008 in Behind the Scenes, Carbon Grove, Design  —  1 Comment »

Invitastic Mood Board

Invitastic is a super simple site for inviting friends and family to events. To convey the simplicity of the experience, I explored a mood board of fun, playful and simple elements. You’ll find bright, happy colors, mod patterns, hand-drawn typography, and party decorations. Even the logotype came from a garland of flags that you might [...]

Posted on September 16th, 2008 in Behind the Scenes, Design, Invitastic  —  No Comments »

Mood Board Week at Jackson Fish!

It’s no secret that a lot of designers use mood boards as a way of kicking off the creative process. What’s a mood board, you ask? It’s a collage of colors, typography, and images that together, helps to inspire a personality/theme/experience. But don’t be fooled into thinking it’s merely a decorating exercise. There are elements [...]

Posted on September 15th, 2008 in Behind the Scenes, Design, They're Beautiful!  —  1 Comment »

More Freelance UI Opinions

Yesterday I posted a link to my “review” of a really crappy website for the folks at imediaconnection. My original writeup lauded an app I use all the time. While they were looking for criticism, I think my original post is worth publishing as the folks at Less Accounting are doing a great job. Here [...]

Posted on August 26th, 2008 in Companies We Admire, Design, User Experience  —  1 Comment »

Why is the future so far off?

I am desperate to live on one of these.
“When climate change allows oceans to wash over the lands we once called home, you’re going to want to immigrate to one of the ecopolises that Belgian architect Vincent Callebaut created for his LILYPAD concept project. Callebaut’s cities will float on the oceans swollen by the water [...]

Posted on July 31st, 2008 in Design  —  No Comments »

Just In Case You Thought Software was “Over”

This game is called Crayon Physics Deluxe. I can’t describe it better than Austin Grossman did on (excellent new Gawker site) i09. It’s essentially a “magic book”. Watch all the way through. Every new scenario continues to amaze.

With stuff like this still being invented we haven’t even scratched the surface of what kind of interesting [...]

Posted on February 25th, 2008 in Design, Industry, User Experience, Video Games  —  1 Comment »

Blue Mars

I’m not a huge Second Life fan or detractor. Mostly I’m annoyed that what seems like such a cool opportunity is marred by a horrible user experience and downright ugly graphics. Maybe Blue Mars (based on the Kim Stanley Robinson novel I’m guessing) is the answer.

Gorgeous, but with steep hardware requirements to accompany it. Some [...]

Posted on February 20th, 2008 in Design, Video Games  —  3 Comments »

Lego Creativity

I don’t know what took me so long to find the community of Lego builders showing off their incredible creations. My favorite blog that features some amazing creations is The Brothers Brick. Three things I found there recently that simply blew me away.
Minas Tirith from LOTR:

Church of Our Lady from Dresden, Germany (And even the [...]

Posted on January 24th, 2008 in Art, Design  —  No Comments »

The JFM 2007 Holiday Gift Guide

At JFM, we have no shortage of design lust. We’ve come up with a dozen holiday gifts will keep your designer friend/colleague happy, productive and feeling appreciated.

1. 1923 Manual of Linotype Typography.
It’s a total gem if you can score one (try Alibris or eBay). I promise your design peers will [...]

Posted on November 19th, 2007 in Art, Design, Random  —  No Comments »

Screw the A380. I want to fly on this.

Posted on October 17th, 2007 in Design, User Experience  —  No Comments »

The Details of Character Creation

I love to learn about all the little things that go into creative pieces that you may not realize are there. When it comes to high quality creative expression I have found that there’s always more that goes into it than most people realize. Fans and connoisseurs are usually the folks who take the time [...]

Posted on October 10th, 2007 in Art, Design, User Experience  —  No Comments »

Action Figures

While I don’t love the music (and I’m not a Halo guy), I did really enjoy the ad for Halo 3 where a grizzly battle scene is constructed out of action figures in all sorts of cool hand-painted detail. After two attempts to view the ad on official sites that didn’t work (no clue why) [...]

Posted on September 26th, 2007 in Advertising, Design, Video Games  —  No Comments »

Release Date for Next Version of MovieOS Pushed Out

Just saw the third installment of the Bourne series. Aside from some nauseating camerawork early on, and some moments where the lead character walks away unhurt from crashes that invite disbelief even from an eager action movie audience, the movie was good.

What was lacking though was the user interfaces presented in the movie. Usually these [...]

Posted on September 4th, 2007 in Design, User Experience  —  1 Comment »

The Making of the Paper Flowers

As the lead flower harvester for the “florists” at They’re Beautiful!, I thought I’d share with you how the flowers were made.
To get some basic understanding of what it’s like to be a florist, I spent half a day job-shadowing Nisha Kelem, owner of Seattle’s Fleurish. We met early one weekday at the wholesale flower [...]

Posted on July 12th, 2007 in Art, Behind the Scenes, Design, They're Beautiful!  —  4 Comments »

End-to-End

So many product offerings (in any category) fall down because there’s a mismatch between what the manufacturer/producer says about their product and the actual product experience. A simple example…

Near our office in Pioneer Square is a soap store. I walked by it a couple of times when I finally noticed a cool retro package of [...]

Posted on June 12th, 2007 in Advertising, Design, User Experience  —  No Comments »

Love The Beatles

A few months ago I got to see the Cirque du Soleil show put to the music of the Beatles - Love. I have mixed feelings about Cirque du Soleil. Frankly, I’m not a fan of French Clowns. My feelings are best summed up by this still hysterical Expedia ad:

At the same time, I have [...]

Posted on May 22nd, 2007 in Companies We Admire, Design  —  1 Comment »

Empire State Building

I have a fascination with Art Deco architecture and design. I am specifically in love with Office Buildings created in this style. While I don’t remember specifics, I imagine that I must have once as a kid gone into the Empire State Building — a treasure trove of Art Deco office building goodness. But I [...]

Posted on May 16th, 2007 in Design, Random  —  3 Comments »

A Movie Tries to Deliver a Branded Software Experience

Get On Board is the latest branded software experience to come across our screens. (See our index of branded interactive experiences). Built to support the new movie Evan Almighty (sequel to Bruce Almighty) the site is much closer to our definition of Branded Software than some of the other sites coming out these days. It’s [...]

Posted on May 14th, 2007 in Advertising, Branded Software, Design, User Experience  —  No Comments »

“Let it Out” Super Quick Redesign

Last week Hillel shared some thoughts on Let it Out, a brand experience sponsored by Kleenex. The TV spots do a bang up job in telling really engaging stories about the most emotional and important events in peoples’ lives. The message is clear and meaningful. But when you get to the site, Let it Out [...]

Posted on May 11th, 2007 in Advertising, Branded Software, Design, User Experience  —  3 Comments »

Play it again SAM

This past weekend was the 35-hour marathon opening of the Seattle Art Museum expansion. Though, I have to say that calling it an “expansion” is really an understatement. It’s almost like the city got an entirely new, real museum, with a real broad art collection housed in a building that I personally think rivals the [...]

Posted on May 9th, 2007 in Art, Design, User Experience  —  No Comments »